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The trail begins with a nice and steep run into a berm or optional straight line into a catch berm. Following the catch berm is a "field goal jump." A sharp natural rise where riders can jump through a couple trees. There is a brief bench cut just before riders enter a flowey half pipe section. Upon exiting the last right-hand turn, set up for a step-up jump. Just beyond the landing, the trail forks and Halfpawp dives to the left. Speed management and line choice are crucial here as the trail has some large rocks to play with.
Halfpawp intersects a cross country trail just below the rock section which provides various options to continue one's descent. However, Halfpawp itself continues straight down the hill. Keeping to the left in an off-camber section will set one up for an optional little kicker into a berm to the right. This flows seamlessly into a berm to the left. Staying high in the berm will allow one to jump over the drain to the backside of a roller at its end. Staying low in the berm lets one ride through the drain and pop off the roller.
One more support berm, banking right, lines riders up with mild but deceptive staircase down to the intersection with Jekyll & Hyde.
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